Strategy · The Korean peninsula · In development

Hold the line
north of Seoul.

The North crosses the Demilitarised Zone at dawn. Thousands of guns and rocket launchers along the border can reach a city of ten million. You command the defence of the South for the first sixty days, with the United States beside you and the allies on their way.

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  • 60 days
  • 4 corridors of attack
  • 1 city to keep alive
The campaign

Ground isn't the score. Seoul is.

Every choice trades one thing against another. Firing deep into the North silences the guns faster but moves the escalation clock. Evacuating Seoul saves lives but clogs the roads your reserves need.

The front

The real corridors: Kaesong to Munsan, the Cheorwon valley, the Chuncheon approach and the east coast road. Commit reserves, fall back to the river lines, hold.

The counter-battery war

Counterfire radars find the guns when they fire. Your artillery, rockets and aircraft have to hit them before they hide and fire again.

Missile defence

Patriot, THAAD and the South's own systems against ballistic and cruise missiles, with interceptor stocks that run down. You choose what to defend.

Infiltration

Special forces through tunnels, by biplane at night, by mini-submarine on the coasts. Rear areas need guarding too.

The people

Shelters, evacuation south, and foreign nationals out through the evacuation points, on the same roads the reinforcements need.

The edge

Escalation rises with deep strikes, losses and some decisions. At the top the war ends badly for everyone and the game is lost.

The allies

Free in full. The allies are optional.

The whole campaign and the Daily Front will be free. Optional nation packs bring another country's forces into the war, arriving on a realistic timeline with their real equipment and, where their governments would set them, their limits: the United States' reinforcements, Japan, Australia and New Zealand, Canada, the United Kingdom and Europe. They make the war different, not trivial. No ads, and nothing in the ranked Daily Front can be bought.

What it is

Fiction, on purpose.

This war hasn't happened, and the point of the game is that it mustn't. The places, the countries and the published equipment of their forces are real; the invasion, its course and every person in it are invented. No real leaders appear. Civilians are what you protect, never a target, and there is no playable nuclear use.

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